Power Patron Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    DoomZ Command "D.O.O.M.D.U.R.G."
    DoomZ Command "D.O.O.M.D.U.R.G."
    DoomZ Command "D.O.O.M.D.U.R.G."
    Spell Equip
    DoomZ Command "D.O.O.M.D.U.R.G."

      Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.

      Extra Deck

      Jupiter the Power Patron of Destruction
      Jupiter the Power Patron of Destruction
      Jupiter the Power Patron of Destruction
      WIND
      Jupiter the Power Patron of Destruction
      • ATK:

      • 3500

      • DEF:

      • 2500


      3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.

      Super Starslayer TY-PHON - Sky Crisis
      Super Starslayer TY-PHON - Sky Crisis
      Super Starslayer TY-PHON - Sky Crisis
      DARK
      Super Starslayer TY-PHON - Sky Crisis
      • ATK:

      • 2900

      • DEF:

      • 2900


      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

      Main: 54 Extra: 15

      2 cardArtifact Lancea 2 cardArtifact Lancea
      Artifact Lancea
      LIGHT 5
      Artifact Lancea
      • ATK:

      • 1700

      • DEF:

      • 2300


      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


      3 cardArtmage Finmel 3 cardArtmage Finmel
      Artmage Finmel
      LIGHT 7
      Artmage Finmel
      • ATK:

      • 2400

      • DEF:

      • 1500


      Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


      3 cardDroll & Lock Bird
      3 cardDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      2 cardElvennotes Dyina 2 cardElvennotes Dyina
      Elvennotes Dyina
      WATER 6
      Elvennotes Dyina
      • ATK:

      • 2400

      • DEF:

      • 1800


      You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Dyina" once per turn this way. You can only use each of the following effects of "Elvennotes Dyina" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish 1 random card from your opponent's hand face-up until the End Phase.


      1 cardElvennotes Fortona 1 cardElvennotes Fortona
      Elvennotes Fortona
      LIGHT 6
      Elvennotes Fortona
      • ATK:

      • 2200

      • DEF:

      • 1800


      You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Fortona" once per turn this way. You can only use each of the following effects of "Elvennotes Fortona" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Trap from your hand or Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


      2 cardElvennotes Lucina 2 cardElvennotes Lucina
      Elvennotes Lucina
      FIRE 6
      Elvennotes Lucina
      • ATK:

      • 2500

      • DEF:

      • 1800


      You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Lucina" once per turn this way. You can only use each of the following effects of "Elvennotes Lucina" once per turn. During your Main Phase: You can add 1 "Elvennotes" monster from your Deck to your hand, except "Elvennotes Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


      1 cardFabled Lurrie 1 cardFabled Lurrie
      Fabled Lurrie
      LIGHT 1
      Fabled Lurrie
      • ATK:

      • 200

      • DEF:

      • 400


      If this card is discarded to the GY: Special Summon it.


      1 cardFiendsmith Engraver
      1 cardFiendsmith Engraver
      Fiendsmith Engraver
      LIGHT 6
      Fiendsmith Engraver
      • ATK:

      • 1800

      • DEF:

      • 2400


      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


      1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
      Lacrima the Crimson Tears
      LIGHT 4
      Lacrima the Crimson Tears
      • ATK:

      • 1200

      • DEF:

      • 1200


      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


      1 cardMaxx "C"
      1 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      3 cardMedius the Pure 3 cardMedius the Pure
      Medius the Pure
      DARK 4
      Medius the Pure
      • ATK:

      • 1800

      • DEF:

      • 1800


      If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      1 cardMulcharmy Meowls 1 cardMulcharmy Meowls
      Mulcharmy Meowls
      EARTH 4
      Mulcharmy Meowls
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      2 cardElvennotes Power Patron 2 cardElvennotes Power Patron
      Elvennotes Power Patron
      FIRE 1
      Elvennotes Power Patron
      • ATK:

      • 300

      • DEF:

      • 200


      You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elvennotes Power Patron" once per turn. During the Main Phase (Quick Effect): You can target the monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elvennotes" monster or "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elvennotes" card from your Deck to your hand.


      3 cardArtmage Vandalism -Assault- 3 cardArtmage Vandalism -Assault-
      Artmage Vandalism -Assault-
      Spell Continuous
      Artmage Vandalism -Assault-

        When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardCrossout Designator
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            2 cardElvennotes ~Homecoming Parallelism~ 2 cardElvennotes ~Homecoming Parallelism~
            Elvennotes ~Homecoming Parallelism~
            Spell Continuous
            Elvennotes ~Homecoming Parallelism~

              The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elvennotes" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes ~Homecoming Parallelism~" once per turn.


              1 cardElvennotes ~Reunion Tercet~ 1 cardElvennotes ~Reunion Tercet~
              Elvennotes ~Reunion Tercet~
              Spell Continuous
              Elvennotes ~Reunion Tercet~

                Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains these effects based on the Attribute(s) of the monster in your center Main Monster Zone. ● FIRE/EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● WATER/WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. ● LIGHT/DARK: You take no battle damage.


                1 cardFiendsmith's Tract
                1 cardFiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                  3 cardForbidden Crown 3 cardForbidden Crown
                  Forbidden Crown
                  Spell Quick
                  Forbidden Crown

                    Neither player can activate monster effects in response to this card's activation. Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Its effects are negated. ● It cannot attack. ● It cannot be destroyed by battle or card effects. ● It is unaffected by other cards' activated effects, except its own. ● It cannot be Tributed. ● It cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only activate 1 "Forbidden Crown" per turn.


                    2 cardTriple Tactics Talent
                    2 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      3 cardUltimate Slayer 3 cardUltimate Slayer
                      Ultimate Slayer
                      Spell Normal
                      Ultimate Slayer

                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                        1 cardElvennotes ~Maddening Rhapsodia~ 1 cardElvennotes ~Maddening Rhapsodia~
                        Elvennotes ~Maddening Rhapsodia~
                        Trap Continuous
                        Elvennotes ~Maddening Rhapsodia~

                          While you have a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elvennotes" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elvennotes ~Maddening Rhapsodia~" once per turn.


                          1 cardElvennotes ~Oracle Aristeia~ 1 cardElvennotes ~Oracle Aristeia~
                          Elvennotes ~Oracle Aristeia~
                          Trap Continuous
                          Elvennotes ~Oracle Aristeia~

                            You cannot activate the following effects of "Elvennotes ~Oracle Aristeia~" in the same Chain. Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card and you control 3 or more "Elvennotes" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elvennotes ~Oracle Aristeia~" once per turn.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              3 cardSolemn Strike 3 cardSolemn Strike
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardArtmage Diactorus 1 cardArtmage Diactorus
                                Artmage Diactorus
                                LIGHT 8
                                Artmage Diactorus
                                • ATK:

                                • 2800

                                • DEF:

                                • 2500


                                "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                                1 cardArtmage Non Finito 1 cardArtmage Non Finito
                                Artmage Non Finito
                                EARTH 7
                                Artmage Non Finito
                                • ATK:

                                • 2400

                                • DEF:

                                • 1500


                                2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                1 cardFiendsmith's Lacrima 1 cardFiendsmith's Lacrima
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                Amphibious Swarmship Amblowhale
                                FIRE
                                Amphibious Swarmship Amblowhale
                                • ATK:

                                • 2600

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom

                                Bottom-Right


                                2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                Promethean Princess, Bestower of Flames
                                FIRE
                                Promethean Princess, Bestower of Flames
                                • ATK:

                                • 2700

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                                Salamangreat Raging Phoenix
                                FIRE
                                Salamangreat Raging Phoenix
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                Worldsea Dragon Zealantis
                                WATER
                                Worldsea Dragon Zealantis
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                1 cardArmades, Keeper of Boundaries 1 cardArmades, Keeper of Boundaries
                                Armades, Keeper of Boundaries
                                LIGHT 5
                                Armades, Keeper of Boundaries
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                1 cardBaronne de Fleur
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1 cardChaos Angel 1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                1 cardElvennotes Seraphim Stlitzia 1 cardElvennotes Seraphim Stlitzia
                                Elvennotes Seraphim Stlitzia
                                FIRE 7
                                Elvennotes Seraphim Stlitzia
                                • ATK:

                                • -1

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters This card's original ATK becomes 3000 while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elvennotes" monster from your hand or GY, then you can decrease the Levels of all Level 4 or higher monsters currently on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes Seraphim Stlitzia" once per turn.


                                1 cardJunora the Power Patron of Tuning 1 cardJunora the Power Patron of Tuning
                                Junora the Power Patron of Tuning
                                FIRE 10
                                Junora the Power Patron of Tuning
                                • ATK:

                                • 3100

                                • DEF:

                                • 3800


                                1 Tuner + 2 non-Tuner monsters For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent currently controls. (Quick Effect): You can activate this effect; all monsters your opponent currently controls in the same columns as your "Elvennotes" monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.


                                1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                D/D/D Wave High King Caesar
                                WATER
                                D/D/D Wave High King Caesar
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                ocg
                                Power Patron
                                5







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